About Round Online

An axiom-driven craft studio. We name our principles before we build.

We work from axioms

Most studios begin with gut feel. We begin with axioms.

For every system we build — a game’s rules, a rating model, a story’s pacing, a marketing campaign — we name our principles first. We write them down. Then we derive what follows.

The result is work that survives its first six months. Principles outlive tactics.

Where we apply it

The catalog is small on purpose:

  • 3Chess — three-player hex chess from a formal axiom system (A1–A24, T1–T15)
  • A Table Without Edges — short fiction collection
  • Axioms — the index of every system we have locked

More work — small software and tools — is in development. Each starts the same way: name the axioms first.

Where it began

Three players. One round table. No alliances that hold past the next move.

That geometry is where 3Chess started, and where A Table Without Edges sits. Other Round Online work doesn’t have to obey it — but this is the shape that started the studio.

Some axioms are wrong

We update them. The version number tells you when. The work tells you why.