Environment
The clock, the café, and the platform — 18 axioms (E1–E18) plus 7 theorems (ET1–ET7) that wrap the board.
Overview
The environment system defines everything that surrounds the board — the time control, the lobby, the café concept, the network layer, the spectator experience. The board is a 127-cell hexagon; the environment is the room the players sit in.
Scope: E1–E18 (18 axioms) and ET1–ET7 (7 theorems). Locked.
What the system covers
- Clock — Time control, increments, allowed values, the relationship between clock and game state.
- Café — The metaphor for the lobby: every table is a game, every chair is a seat, players sit down and stand up.
- Online stack — Server / client handshake, action envelopes, replay log, the contract between local prediction and server confirmation.
- Spectators — How non-players observe an active game without affecting state.
- Persistence — What survives between sessions, what does not, and how the studio communicates this to the player.
Theorems
ET1–ET7 derive properties such as: a player who disconnects re-enters the same game state, a spectator never sees a position that did not occur, and the clock never decrements during a network round-trip on the moving player’s account.
Status
Locked. No open questions. Implementation is partial on the server side; the formal axiom listing is being prepared.
Coming soon — the full E1–E18 listing with implementation notes.