Studio Axioms

Cross-product axiom systems for Round Online — systems engineering, visual design, marketing, operations, and story craft.

These axioms apply across every Round Online project, regardless of medium. They define the studio itself — how we build, how we look, how we communicate, how we run, and how we write — independent of any single game or piece of software.

How they relate

Systems is the engineering spine — the axioms for building any software the studio ships (AX1–AX5), the one set already listed in full. Visual design defines the look and feel that survives across games. Marketing names the principles we apply to launches and outreach. Studio operations is the working rhythm — built on the Three Cycle base (daily ATOM · weekly compound · monthly milestone). Story craft is the general writing principle, not bound to any one collection.

Systems

SystemRangeVersionStatus
SystemsAX1–AX5workingfully listed
Visual designV1–V?workingin progress
MarketingM1–M?workingderived during 3Chess launch
Studio operationsS1–S?workingThree Cycle base
Story craftgeneralworkingin progress

Studio axioms are derived as we go — most are not yet locked. They will solidify across the first few launches.